Computer Architecture: A Minimalist Perspective Crossword

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Across
  1. 1. Neumann a computer architecture with stored program using memory, processor, inputoutput.
  2. 4. one instruction set computing.
  3. 5. a hardwarelevel operation for an instruction.
  4. 6. branch branch operation but upon logical condition.
  5. 8. execution unit with registers, instruction decoder, arithmeticlogic unit, control unit.
  6. 10. counter register for address of current instruction.
  7. 12. second operand of instruction.
  8. 13. a series of instructions that are simulataneously fetch, decode, execute, write.
  9. 17. multiple physical components of a computer.
  10. 18. program a computer that stores datum and instructions in memory.
  11. 20. an organization of hardware or software system.
  12. 23. single instruction set computer but not CISC.
  13. 24. result from execution of instruction.
  14. 27. process datum with an instruction.
  15. 28. a register for storing intermediate results.
  16. 31. zero instruction set computer.
  17. 32. highspeed memory element in a processor for operands, results, instructions, or addresses.
  18. 33. prediction a way of solving hazards.
  19. 35. instruction for a nothing operation.
  20. 36. a computer architecture with physically separate memory for datum and instructions.
  21. 39. list of instructions executed on a processor for a purpose.
  22. 40. a datum value for location in memory of operand
Down
  1. 2. part of an instruction for the operation.
  2. 3. minimal instruction set computing.
  3. 5. a microinstruction sequence.
  4. 7. multiple processor computer.
  5. 9. branch backwards to repeat sequence of instructions
  6. 11. parameter of instruction, datum, address, pointer.
  7. 14. register for offset of an address into memory.
  8. 15. a branch in BoehmJacopini Theorem.
  9. 16. instruction parallelism on a single processor.
  10. 18. a lastin firstout computer architecture.
  11. 19. determine instruction operations.
  12. 21. register for sequential count from initial value.
  13. 22. set set of instructions used by a machine.
  14. 25. a subsystem that transfers data between computer elements.
  15. 26. a small, fast memory that is a buffer for slower memory.
  16. 29. an architecture where memory is accessed only by load and store operations
  17. 30. first operand of instruction.
  18. 34. an operation in BoehmJacopini Theorem.
  19. 37. retrieve an instruction.
  20. 38. a store of datum and instructions.
  21. 41. register register of status from execution of instruction.