Across
- 1. Neumann a computer architecture with stored program using memory, processor, inputoutput.
- 4. one instruction set computing.
- 5. a hardwarelevel operation for an instruction.
- 6. branch branch operation but upon logical condition.
- 8. execution unit with registers, instruction decoder, arithmeticlogic unit, control unit.
- 10. counter register for address of current instruction.
- 12. second operand of instruction.
- 13. a series of instructions that are simulataneously fetch, decode, execute, write.
- 17. multiple physical components of a computer.
- 18. program a computer that stores datum and instructions in memory.
- 20. an organization of hardware or software system.
- 23. single instruction set computer but not CISC.
- 24. result from execution of instruction.
- 27. process datum with an instruction.
- 28. a register for storing intermediate results.
- 31. zero instruction set computer.
- 32. highspeed memory element in a processor for operands, results, instructions, or addresses.
- 33. prediction a way of solving hazards.
- 35. instruction for a nothing operation.
- 36. a computer architecture with physically separate memory for datum and instructions.
- 39. list of instructions executed on a processor for a purpose.
- 40. a datum value for location in memory of operand
Down
- 2. part of an instruction for the operation.
- 3. minimal instruction set computing.
- 5. a microinstruction sequence.
- 7. multiple processor computer.
- 9. branch backwards to repeat sequence of instructions
- 11. parameter of instruction, datum, address, pointer.
- 14. register for offset of an address into memory.
- 15. a branch in BoehmJacopini Theorem.
- 16. instruction parallelism on a single processor.
- 18. a lastin firstout computer architecture.
- 19. determine instruction operations.
- 21. register for sequential count from initial value.
- 22. set set of instructions used by a machine.
- 25. a subsystem that transfers data between computer elements.
- 26. a small, fast memory that is a buffer for slower memory.
- 29. an architecture where memory is accessed only by load and store operations
- 30. first operand of instruction.
- 34. an operation in BoehmJacopini Theorem.
- 37. retrieve an instruction.
- 38. a store of datum and instructions.
- 41. register register of status from execution of instruction.