Across
- 2. The person who interacts with a computer or device.
- 3. Solving a problem using the least time, energy, or resources.
- 10. Identifying what’s wrong in a system and fixing it.
- 13. What a computer or device produces (light, sound, movement).
- 14. Reasoning that helps make decisions and solve problems correctly.
- 15. An early model used to test ideas before a final design.
- 16. Writing instructions that tell a computer or device what to do.
- 18. Using strategies and tools to find solutions to challenges.
Down
- 1. Tools or devices created to solve problems or meet needs.
- 4. Values in code that can change and affect outcomes.
- 5. Finding and fixing mistakes in code or a system.
- 6. A group of parts that work together to complete a task.
- 7. Repeating steps to improve a solution or design.
- 8. A clear set of steps used to solve a problem or complete a task.
- 9. The study of how computers work and how we use them to solve problems.
- 11. Information sent into a computer or device (button press, sensor data).
- 12. A path that electricity follows to power a device.
- 17. A way computers represent information using only 0s and 1s.
