Across
- 2. a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen.
- 4. It is faster than speed and sound
- 7. To obtain intensity levels of n/n with a dither matrix
- 8. Mathamatical formula are used to draw different types of shapes
- 9. a process of modifying or altering the size of objects
- 10. Is yo scan convesion line algorithm based on calculating either Dx is Dy
- 11. Is the example of two dimensional Graphics
Down
- 1. represents a polygonal (normally rectangular) area in computer graphics that is currently being viewed.
- 3. removing objects or parts of objects outside of the visible area of a computer screen or viewport.
- 5. pixel are used for an image to be drawn
- 6. changing the shape and size of the 2D object along x-axis and y-axis.
