COMPUTER GRAPHICS

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Across
  1. 2. a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen.
  2. 4. It is faster than speed and sound
  3. 7. To obtain intensity levels of n/n with a dither matrix
  4. 8. Mathamatical formula are used to draw different types of shapes
  5. 9. a process of modifying or altering the size of objects
  6. 10. Is yo scan convesion line algorithm based on calculating either Dx is Dy
  7. 11. Is the example of two dimensional Graphics
Down
  1. 1. represents a polygonal (normally rectangular) area in computer graphics that is currently being viewed.
  2. 3. removing objects or parts of objects outside of the visible area of a computer screen or viewport.
  3. 5. pixel are used for an image to be drawn
  4. 6. changing the shape and size of the 2D object along x-axis and y-axis.