Computer Graphics

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Across
  1. 1. / if NE is chosen , value of decision variable.
  2. 4. / Clockwise direction in 2D rotations.
  3. 6. / Smallest addressable element
  4. 7. / Table built using bucket sort.
  5. 11. / Another name for region code.
  6. 12. / Initial value of parity in odd parity rule.
  7. 13. / The display were beam is moved all over the screen.
  8. 14. / The distance is finite between center of projection and projection plane
  9. 15. / Projectors are perpendicular to view plane.
  10. 17. / Initializes GLUT.
  11. 18. / Technique fr not showing the part of the drawing in which one is not interested.
  12. 19. / Transformations that has the property of preserving parallelism.
Down
  1. 1. / In clipping, the angle is greater than 90 degree than the intersection is.
  2. 2. / Polygon in which line segment may not lie completely inside.
  3. 3. / The direction of projection makes a 45 degree angle with the projection plane.
  4. 5. / Process of converting the rasterised picture to display pattern
  5. 8. / Rectangular region in screen coordinates.
  6. 9. / Tangential(Slant) force to any object to distort the shape of an object.
  7. 10. / Process of changing the size or shape of an object.
  8. 16. / Process of minimising aliasing