Computer Graphics

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Across
  1. 4. / Projectors are perpendicular to view plane.
  2. 5. / Smallest addressable element
  3. 6. / Polygon in which line segment may not lie completely inside.
  4. 7. / Process of converting the rasterised picture to display pattern
  5. 11. / Table built using bucket sort.
  6. 14. / Initial value of parity in odd parity rule.
  7. 15. / Rectangular region in screen coordinates.
  8. 17. / if NE is chosen , value of decision variable.
  9. 18. / Transformations that has the property of preserving parallelism.
  10. 19. / Initializes GLUT.
Down
  1. 1. / Process of minimising aliasing
  2. 2. / Process of changing the size or shape of an object.
  3. 3. / In clipping, the angle is greater than 90 degree than the intersection is.
  4. 5. / The distance is finite between center of projection and projection plane
  5. 8. / The direction of projection makes a 45 degree angle with the projection plane.
  6. 9. / The display were beam is moved all over the screen.
  7. 10. / Clockwise direction in 2D rotations.
  8. 12. / Another name for region code.
  9. 13. / Technique fr not showing the part of the drawing in which one is not interested.
  10. 16. / Tangential(Slant) force to any object to distort the shape of an object.