Computer Programming 1-6

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Across
  1. 2. function that writes text on the canvas
  2. 6. command used to mix colors (Red, Green, Blue)
  3. 7. data sets that are too large and complex for traditional data processing applications
  4. 9. symbol that defines a math operation
  5. 10. gives the remainder of integers which have been divided
  6. 11. tests if both conditions are true
  7. 12. setting a starting value for a variable
  8. 13. the computer sends information to the user
  9. 14. Central Processing Unit
  10. 17. long term memory
  11. 18. represent a real world situation using a computer
  12. 21. they physical machine
  13. 26. module used to create random numbers in programs
  14. 27. precise set of rules for how to solve a problem
  15. 29. numeric data stored in a computing device
  16. 31. the symbols used to compare values in true/false tests
  17. 33. the container that holds the graphics created by a program
  18. 34. information sent to a function
  19. 38. tests if at least one condition is true
  20. 39. pulls in code to add functions to your code
  21. 40. collection of commands given a name
  22. 41. keywords used to join test conditions in if-statements
  23. 42. a function that creates a frame to hold a graphic drawing
Down
  1. 1. takes the opposite
  2. 3. special characters marked with the /
  3. 4. the user send information to the computer
  4. 5. instructions that a computer follows
  5. 8. run experiments using computer models
  6. 15. translates codes to machine language
  7. 16. returns a set of numbers
  8. 18. Memory short term memory
  9. 19. function that draws a circle on the screen
  10. 20. functin that draws a polygon on the canvas
  11. 22. collection of code and functions that perform similar tasks
  12. 23. programs that run on hardware
  13. 24. function that draws a line on the canvas
  14. 25. command that loops until a condition is false
  15. 28. used to let the program choose between true/false options
  16. 30. command that tests a true/false condition
  17. 32. data and information in the real world
  18. 34. command displays text and numbers on the screen
  19. 35. a variable used to add up a list of numbers
  20. 36. storing a value in a variable
  21. 37. command to repeat code