Across
- 5. base 16 numbering system (0-F)
- 7. A language that is turned into machine language by a computer in advance of program execution
- 10. A computer program that turns a program into machine language line by line at the time of execution
- 13. 2 bytes
- 17. DOS
- 22. A computer programming language that is closer to machine language than to human written/spoken language
- 24. Instructions for a computer to complete a part of a greater task.
- 25. Instructions for a computer to complete a part of a greater task. These typically reside outside of the sequential program flow in memory.
- 28. A physical place to store data on a computer. Memory can be accessed using addresses (numbers) for each piece of data.
- 29. Chart A graphical chart that shows the flow of a program
- 30. An integer
- 31. The process of finding and fixing bugs in code
- 33. Nothing (typically used in reference to pointers meaning nothing.
- 34. base 10 numbering system (0-9)
- 36. HyperText Markup Language
- 39. either a 1 or a zero
- 43. A human-readable set of instructions meant to be turned into a computer language at a later time.
- 44. The order in which instructions can be processed.
- 46. increase
- 47. A sequence of variables.
- 49. To store data on the top of a stack
- 50. A variable that contains the memory address of stored data
- 52. American Standard Code for Information Interchange.
- 55. Oriented In programming, this describes the flow of execution. A program creates ``Objects'' that have instructions in them that are executed independent of the main program's timeline.
- 57. RAM
- 61. A micro-chip that accepts input, does something (or possible nothing) to that input, and creates output.
- 63. Arithmetic Logic Unit
- 64. An operating system specific to Apple computers
- 66. Counter A variable that keeps track of the memory location of the instruction being executed
- 67. Down In programming, this describes the flow of execution. A program's instructions are processed in order starting at the top and moving downward
- 68. 8 bits
- 70. AI
- 73. Traditionally this is a person who uses multiple methods over and over again to break into a computer system (as in to hack with a hatchet through a wooden door). Nowadays it's used more to describe someone who can use computers for evil purposes.
- 74. A sequential set of characters
- 75. A programming language created by MIT to help students learn how to program.
- 76. A programming language. Beginner's All-purpose Symbolic Instruction Code
- 78. First-in-first-out
- 81. CPU
Down
- 1. To retrieve data from the top of a stack
- 2. Nowadays it's a piece of code that has an error in it.
- 3. ROM
- 4. In programming, this is an entity that represents something else. When programming, these are usually stored in RAM.
- 6. A set of instructions, in a specific order, to solve a problem.
- 8. Operating System
- 9. The person using a program.
- 11. When a program creates a state in the CPU that the CPU cannot process, so it stops functioning properly.
- 12. Nowadays this refers to an OS created by Microsoft
- 14. A singular command
- 15. Language A language that is turned into machine language by a computer at the time of the program's execution, instruction by instruction
- 16. Design, Implement, and Debug
- 18. base 8 numbering system (0-7)
- 19. A repetition.
- 20. In programming, this is when the expected size of data is greater than the amount of memory needed to store it.
- 21. in a specific order
- 23. A code segment that cause a program to perform unexpectedly
- 26. Statement A computer instruction that changes the flow of execution based on logic
- 27. To compile or as a noun it's a specific snapshot of compiled code.
- 32. A list of all the singular commands a computer language can process
- 33. 4 bits
- 35. Code The native language of a computer. This is the set of numbers that are fed into the CPU that produce specific numbers as output. These numbers are typically see as base 16 (Hexadecimal).
- 37. A repeated set of instructions
- 38. A physical location to put data
- 40. base 2 numbering system (0-1)
- 41. An input/output device built into the computer
- 42. Code that calls itself
- 44. A type of memory in which data is FILO
- 45. In reference to variables, it's what kind of variable one is.
- 48. decrease
- 51. An ASCII byte
- 53. An operating system specific to Apple devices
- 54. A type of numeric variable
- 56. either a 1 or a 0 (a true or a false)
- 58. A variable type that contains multiple variables.
- 59. A computer program that turns an entire program written in a language other than machine language into machine language
- 60. When the flow of execution of a computer program jumps to a different part of memory to perform some task
- 61. Instructions for a computer to complete a task.
- 62. A computer programming language that is closer to human written/spoken language than machine language
- 65. a system or set of principles underlying the arrangements of elements in a computer or electronic device so as to perform a specified task.
- 69. A Floating point number
- 71. Cycle One tick of the computer's internal clock
- 72. Input/Output
- 77. When the flow of execution of a computer program jumps to a different part of memory to perform some task, and then returns back to its' original spot.
- 79. First-in-last-out
- 80. computer instructions. To program.