Computer Programming

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Across
  1. 1. The data or information a computer receive.
  2. 5. Tramslator for the programming language to turn into binary code.
  3. 8. All the results or outcomes a computer receive.
  4. 9. The method of communication used by humans that can be spoken or writte
  5. 10. Rules of gramMar for programming language.
Down
  1. 2. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
  2. 3. Set of instructions to follow, in order to command, order and sequence the multiple activities that must be done at once.
  3. 4. A value that can change at any time when the program instructions determine it.
  4. 6. Sentence given to the computer in order to execute an action.
  5. 7. Something that doesn't have a change.