Across
- 3. It is a paradigm you construct objects that can send and receive messages to perform a specific action.
- 5. One of the first styles of building a program was.
- 7. The rules and the correct order to combine commands to perform an action or a set of actions.
- 9. System which is designed to facilitate the writing of computer programs.
- 10. One of the applications of object-oriented in programming is on:
Down
- 1. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
- 2. It is something that doesn't have a change.
- 4. These are locations in memory where a value will be stored.
- 6. Every sentence given to the computer in order to execute an action.
- 8. They are important concept in object oriented programming.
