Across
- 3. Giving something code to identify or classify it
- 5. Control of the counting
- 6. A program that’s determined by events
- 8. Thing that handles events
- 9. Taking something away
- 10. Software on mobile devices
- 12. Data the user gives to the device
- 14. What happens if something else happens
- 15. What happens if something happens
Down
- 1. Control of the condition
- 2. Requirements for success
- 4. Operator that uses logic
- 7. Breaking something down so it's easier
- 11. The data that identifies you
- 13. A choice between options
