Computer science

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Across
  1. 3. Giving something code to identify or classify it
  2. 5. Control of the counting
  3. 6. A program that’s determined by events
  4. 8. Thing that handles events
  5. 9. Taking something away
  6. 10. Software on mobile devices
  7. 12. Data the user gives to the device
  8. 14. What happens if something else happens
  9. 15. What happens if something happens
Down
  1. 1. Control of the condition
  2. 2. Requirements for success
  3. 4. Operator that uses logic
  4. 7. Breaking something down so it's easier
  5. 11. The data that identifies you
  6. 13. A choice between options