Computer Science

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Across
  1. 3. An extra piece of information passed to a function to customize it for a specific need
  2. 4. A label for a piece of information used in a program
  3. 5. A character on the screen with properties that describe its location, movement, and look.
  4. 8. Search a list or group of things for a match.
  5. 9. First step of the problem-solving process
  6. 16. A label for a characteristic of a sprite, such as its location and appearance.
  7. 17. Keep track of how many of something there are.
  8. 19. saving information to use in the future
  9. 20. Carry out your plan
  10. 21. Finding & fixing problems in an algorithm/program
Down
  1. 1. Listens carefully to the instructions, but does not look at the paper!
  2. 2. The thinking work computers do to turn input into output
  3. 6. A machine that works with information
  4. 7. The information computers get from users, devices, or computers
  5. 10. If something is true, do something else.
  6. 11. The information computers give to users, devices, or other computers
  7. 12. Compare the pros and cons
  8. 13. Describes the drawing in detail, but does not look at the computer screen!
  9. 14. Check whether things are the same, or one is bigger than the other.
  10. 15. Part of a program that does not work correctly
  11. 18. How you log into Code.org