Computer Science

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Across
  1. 4. Kasey used her finger to answer the Kahoot question. Her finger is a type of ____ device.
  2. 6. Nicolas was working on his digital interactive card and it wasn’t working. He figured out that he had a ____ in the program.
  3. 8. How fast something is moving in a particular direction is called ____.
  4. 10. John was checking his problem repeatedly to make sure that he solved the problem correctly. The process he used is ____.
  5. 13. In order for a conditional statement to function a ____ is required.
  6. 15. A placeholder for a piece of information that can change.
  7. 16. Attributes such as sprite. rotation are used describe an object's characteristics.
  8. 18. Terrance’s document was on the printer. The printer is a type of ____ device.
  9. 19. Saving information for later use is known as ____.
Down
  1. 1. A graphic character on the screen with properties that describe its location, movement, and look.
  2. 2. NaQuill is trying to find the errors in his program. The process is known as ____.
  3. 3. Any valid unit of code that resolves itself to a value is known as an ____.
  4. 5. Marques wants the blocks to draw shapes in different ways he’ll need to add additional ____ that the computer know what size to draw them.
  5. 7. Statements that only run under certain conditions are called ____.
  6. 9. What is it called when a computer always turns an input into an output ____.
  7. 11. The rate at which frames in an animation are shown, typically measured in frames per second ____.
  8. 12. A simplified representation of something more complex is an ____.
  9. 14. A single image within an animation ____.
  10. 17. An algorithm that has been coded into something that can be run by a machine is known as a ____.