Computer Science 6th Period

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Across
  1. 2. A control flow statement that allows for the repeated execution of a block of code until a certain condition is met, such as for loops and while loops.
  2. 4. A high-level, interpreted programming language known for its simplicity and readability
  3. 7. the device you use to click on a computer
  4. 8. a set of instructions and data that tells a computer how to perform specific tasks or operations
  5. 13. A collection of related webpages, usually registered under the same domain name
  6. 15. Information (numbers, words, measurements, observations, etc) that is in a computer-readable form
  7. 18. A symbolic name that refers to a value stored in memory, which can be manipulated and referenced by the program's instructions.
  8. 19. the network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, actuators, and connectivity which enables these things to connect and exchange data
  9. 20. the practice of protecting computer systems, networks, and data from unauthorized access, attacks, or damage aimed at exploitation or disruption
  10. 21. the device you use to type on a computer
Down
  1. 1. a message in your code that explains what is going on, but is not seen by the user
  2. 3. the device you use to make phone calls
  3. 5. the physical components of a computer
  4. 6. A named block of code that performs a specific task or calculation, which can be called and executed from other parts of the program
  5. 9. The usage of deceptive emails and websites to maliciously gather personal information
  6. 10. The primary software that runs applications and manages all the hardware, memory and other software on a computer
  7. 11. The small robot we use in class, also a type of bird
  8. 12. base-16 numbering system that uses sixteen distinct symbols to represent numbers, consisting of the digits 0-9 and the letters A-F
  9. 14. a numbering system that consists of two digits, 0 and 1
  10. 16. the coding language used to code the "bones" of a website
  11. 17. the coding language used to make a website visually appealing