Across
- 3. a section of a computer program that is stored only once but can be used when required at several different points in the program
- 6. a detailed readable step-by-step description of a computer program
- 9. a value in a program that can change
- 10. a numbering system that represents values using just 0s and 1s
- 12. any information or data that is sent to a computer for processing
- 13. random access memory
Down
- 1. a computer program that operates or controls a device attached to a computer such as a printer
- 2. a value in a program that cannot change and will always stay the same
- 4. a data type that has one of two possible values either true or false
- 5. a data structure that can contain more than one value
- 7. any information that is processed and sent out from a computer
- 8. a computer network that connects computers over a large goegraphical area.
- 11. data structure that can contain more than one value
