Across
- 4. To find and fix errors in a program.
- 6. A temporary storage of data in a program (RAM) which can change. Used to store values while the program is running.
- 7. true
- 8. Integrated Development Learning Environment.
- 10. To join strings together.
- 12. A classification of data which tells a computer how to process the data.
- 13. The choice of which route to take through a computer program , depending on the question.
- 16. stepping through an algorithm one step at a time and looking at inputs , values and outputs.
- 17. iterating one or more instructions for a set number of times.
- 18. To break down complex problems into smaller , easier to solve parts.
- 19. Set of step by step instructions to describe a task or process.
- 21. Changing the data type.
- 22. Using repetition of a process to create a more efficient solution.
Down
- 1. Formal and structured way of writing algorithms.
- 2. A visual method for describing algorithms.
- 3. 6.085
- 5. And , or , not are…
- 9. 5
- 11. A set of instructions that must be followed one after another in a specific order.
- 14. Sequence , selection and iteration are…
- 15. (“3:5”)
- 20. Comments in a program that explain what the code does.
