Across
- 1. Where a function, procedure, variable or constant can be used
- 4. A sequence of instructions that is continually repeated until a certain condition is reached
- 6. The act of setting a certain key on the keyboard to perform a function when being pressed
- 9. A set of directions/instructions for your computer
- 11. An imaginary pen that can be given drawing commands such as 'move forward' or 'turn right'
- 12. This logic is a form of algebra where values can only be either true or false
Down
- 2. A person who creates a set of instructions for a computer by writing and testing code
- 3. The process of detecting and removing existing and potential errors
- 5. Characters, strings, integers, and booleans are all types of what?
- 7. What action must you do to ensure you are within the correct scope of your current procedure?
- 8. A programmer-readable explanation or annotation in the code of a computer program
- 10. A series of memory locations or 'boxes' where each box holds a single piece of data, but all share the same name
