Across
- 3. Temporary memory used while programs are running.
- 4. A set of step-by-step instructions used to solve a problem.
- 5. An interface used to connect devices to a computer.
- 8. A place where digital information is saved.
- 9. Programs and instructions that tell the computer what to do.
- 10. Fast memory that stores frequently used data.
- 11. Data entered into a computer.
Down
- 1. The physical parts of a computer.
- 2. Information produced by a computer.
- 3. Non-volatile memory that stores permanent instructions.
- 6. A communication system that transfers data between computer components.
- 7. Information that a computer processes and stores.
- 10. The main component that processes instructions in a computer.
