Across
- 3. a named reference to a value that can be used repeatedly throughout a program.
- 7. Finding and fixing problems in an algorithm or program.
- 10. any data that are sent from a program to a device
- 11. a group of interconnected computing devices capable of sending or receiving data.
- 12. an ordered sequence of characters.
- 13. an ordered collection of elements
- 14. a group of computing devices and programs working together for a common purpose
- 16. A process for reducing the number of bits needed to represent something without losing any information. This process is reversible
- 17. A contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1
Down
- 1. an individual value in a list that is assigned a unique index
- 2. a command or instruction. Sometimes also referred to as a code statement.
- 4. Data with values that change continuously, or smoothly, over time.
- 5. a named group of programming instructions.
- 6. Data that changes discretely through a finite set of possible values
- 8. A way of representing information using only two options.
- 9. A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible.
- 15. data that are sent to a computer for processing by a program
- 18. a common method for referencing the elements in a list or string using numbers
