Across
- 2. plotting, by a computer application, of the shortest route between two points
- 3. development of computer systems able to perform tasks that normally require human intelligence
- 7. an independent program or entity that interacts with its environment by perceiving its surroundings
- 9. a filter, which filters out track jumps when the object is stationary
- 10. The process of creating a NavMesh from the level geometry
Down
- 1. machine learning training method based on rewarding desired behaviors and/or punishing undesired ones
- 4. displays detailed information about your currently selected GameObject
- 5. A stretch of land, especially with regard to its physical features made by the Unity editor
- 6. A Cross-platform game engine used to create many popular games such as Among us and Hollow Knight
- 8. fundamental objects in Unity that represent characters, props and scenery
