Computer Science Principles - Unit 4 and 5

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Across
  1. 4. Program statements that repeat a set of commands as long as a boolean condition is true
  2. 6. Program statements that repeat a set of program statements a fixed number of times
  3. 8. A type of variable that can be used anywhere in a program
  4. 10. An ordered collection of elements
  5. 13. A way to manage complexity in programs by giving a collection of data a name without referencing specific details
  6. 16. A named reference to a value that can be used repeatedly throughout a program
  7. 18. Add elements to the end of a list
Down
  1. 1. Joining together two or more strings to make a new string
  2. 2. Abstractions of more complex objects or phenomena for a specific purpose
  3. 3. A type of variable that can only be used within the function in which it was created
  4. 5. An individual value in a list that is assigned a unique index
  5. 7. A type of operator that uses a boolean. Examples are AND, OR, and NOT
  6. 9. A data type that is either true or false
  7. 11. The process of accessing each item in a list one at a time
  8. 12. A sequence of instructions that continually repeats until a condition is met
  9. 14. A part of an existing string
  10. 15. A repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met
  11. 17. A common method for referencing the elements in a list or string using numbers