Across
- 3. the smallest unit of data in a computer, represented by a binary digit of 0 or 1
- 5. reducing the size of data to save storage space or transmission time
- 6. notes or annotations added to code by developers to explain its purpose, functionality, or implementation details
- 7. a group of 8 bits, representing a single character or piece of data
- 10. information collected or stored in a format that can be processed or analyzed
- 13. representing data graphically to help understand patterns, trends, or relationships
- 15. a mistake in the logic or reasoning of a program, causing it to produce incorrect results or behave unexpectedly
- 16. a set of instructions or code that tells a computer what to do to perform a specific task or solve a problem
Down
- 1. the process of finding and fixing errors or bugs in a program to make it work correctly
- 2. simplifying complex data or concepts by focusing on important details
- 4. compression technique that reduces file size without losing any data
- 8. compression techniques that reduces file size by removing some data, often reducing quality
- 9. errors in structure or syntax of code that violate the rules of the programming language
- 10. a numbering system with a base of 10, using digits 0 to 9 to represent numbers
- 11. whole numbers without fractions or decimal parts
- 12. a numbering system with a base of 2, using only 0s and 1s to represent numbers
- 14. storage locations in a program that hold data which can change during program execution