Computer Science Terms

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Across
  1. 2. A two-dimensional image or animation used in games or interfaces.
  2. 5. Devices that convert electrical signals into sound.
  3. 7. A symbol or name that represents a value that can change.
  4. 9. Data or signals entered into a computer system.
  5. 11. A statement that only runs if a certain condition is true.
  6. 14. Fan specifically designed to cool the CPU.
  7. 15. The enclosure that houses all computer components.
  8. 16. Hardware component that processes audio input and output.
  9. 17. The process of finding and fixing bugs in code.
  10. 18. A value that does not change during program execution.
  11. 26. A small programmable device used for educational purposes.
  12. 27. Significant or having importance in programming or design.
  13. 28. Device that prints text and images on paper.
  14. 30. A flexible object that returns to its original shape when compressed.
  15. 31. Main circuit board that connects all computer components.
  16. 34. Component that provides electrical power to the computer.
  17. 35. An error or flaw in software or hardware.
Down
  1. 1. Input device used to type text and commands.
  2. 3. Device that reads DVDs and CDs.
  3. 4. A way of describing an algorithm using informal, human-readable steps.
  4. 6. A collection of elements stored at contiguous memory locations.
  5. 8. A visual programming language where code is represented as blocks.
  6. 10. A block of code designed to perform a specific task.
  7. 12. A step-by-step procedure for solving a problem or performing a task.
  8. 13. Storage device that saves data permanently.
  9. 19. Device used to cool down internal components.
  10. 20. An approach to problem-solving that emphasizes creativity and user needs.
  11. 21. Data or signals generated by a computer system.
  12. 22. The programs and applications that run on a computer.
  13. 23. Input device that allows moving the cursor on the screen.
  14. 24. Screen that visually displays information processed by the computer.
  15. 25. The physical components of a computer system.
  16. 27. A platform for creating programs using block-based code.
  17. 29. Temporary memory used by the system for quick tasks.
  18. 32. Specialized processor for handling graphics and visual processing.
  19. 33. The brain of the computer, responsible for executing instructions.
  20. 35. A data type with two possible values: true or false.