Across
- 7. A label for a piece of information used in a program.
- 9. Statements that only run when certain conditions are true.
- 10. Displays a group of sprites. If no parameter is specified, draws all sprites in the sketch.
- 12. Motor makes wheels and arms move by connecting to the brain
- 14. connects the robot brain to the controller.
- 15. part of a program that does not work correctly
- 16. Draws text onto the display positioned at x and y.
- 17. Checks if the key specified is pressed.
- 18. A character on the screen with properties that describe its location, movement, and look.
- 19. Expression in programming, an expression that evaluates to True or False.
- 20. finding and fixing problems in a program
Down
- 1. Draws an ellipse onto the display centered at x and y and inscribed in a rectangle with sides length width and height.
- 2. A label for a characteristic of a sprite, such as its location and appearance
- 3. Checks if the mouse button specified is pressed.
- 4. sets something to go or do something at a random number between a set of numbers
- 5. Draws a rectangle onto the display positioned at x and y with sides length width and height.
- 6. Sets the color used to fill shapes.
- 8. Sets the color used to draw lines, points and outline shapes.
- 11. Sets the color used for the background of your game.
- 13. controls the robot and is also programmable
