Across
- 1. The key component of a computer system, which contains the circuitry necessary to interpret and execute program instructions.
- 3. A way of representing information using only two options. Typically zeros and ones.
- 7. The data type that represents all whole numbers.
- 8. A program or instructions that give directions to the computer.
- 9. Any information that is processed by and sent out of a computer or other electronic device.
- 11. A symbol used to represent a quantity that can change.
- 12. A sequence of program instructions that performs a specific task, packaged as a unit.
Down
- 1. Bullying using technology.
- 2. The physical parts of the computer.
- 4. Any data entered into the computer system.
- 5. A group of two or more computer systems linked together.
- 6. The data type that represents a single value of either TRUE or FALSE.
- 7. Provides a developer with a way to create a program, run the program, and debug the program all within one application.
- 10. A computer location where instructions and data are stored on a temporary basis. This memory is volatile.
