Across
- 3. analysis - The process of understanding real world problems and user problems, and proposing solutions to those problems. Ex: To determine what car bobby should take he had to analyze the speed, handling, and acceleration of each car.
- 4. - A diagram that describes a process or operation. Ex:
- 8. - A step cannot be replaced by a similar step
- 10. - Breaking down data into smaller manageable problems.
- 14. - Simultaneous processing of similar tasks from a larger tasks
- 16. - The process of forming a computer model of an object's shape
Down
- 1. - An algorithm will follow the steps to produce a final result or output
- 2. - Identifying or extracting relevant information to define main ideas. Ex: it is good to use abstraction to find your favorite photos.
- 5. - to include in the computer's code
- 6. - A set of instructions designed to perform a specific task
- 7. - To conceive in the mind and then plan and form something like an app, building, and much more
- 9. thinking - A study of the problem solving skills and procedures involved in writing software and other applications. Ex: In order to have good computational thinking it's good to practice programming basic apps.
- 11. - Details or parts of the problem that the computer already knows
- 12. - One instruction at a time like a cooking recipe
- 13. - A set of instructions that must be done in a particular order
- 15. - Having computers or machines do repetitive tasks. Ex: you can use automation to get a computer to open and close an app every 30 seconds repeatedly
- 16. - A maze is a path or collection of paths from an entrance to a goal
- 17. visualisation - The presentation of data in a picture or graphic format.
