Computing 1.1 - Systems Architecture

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Across
  1. 2. carries out the calculations and logical decisions required by the program instructions that the CPU is processing
  2. 4. carries out a set of instructions that is contained in a computer program
  3. 5. an individual, separate processing unit (usually multiple of these)
  4. 6. stores the result of calculations and operations that have been carried out by the ALU
  5. 9. the processor fetches an instruction, decodes it and then executes it
  6. 11. a computer system that has a dedicated function as part of a larger device
  7. 12. stores the data or instruction that has been fetched from memory, or is about to be transferred to and stored in memory
Down
  1. 1. the speed at which the processor operates
  2. 3. coordinates all of the activities taking place within the CPU and memory in order to execute instructions
  3. 5. provides temporary storage that the CPU can access very quickly
  4. 7. the address where data or an instruction needs to be fetched from or sent to
  5. 8. keeps track of the address for the next instruction to be performed by the CPU
  6. 10. a memory location within the CPU, which can be accessed extremely quickly, and is used in the execution of instructions