Across
- 1. 1's and 0's
- 4. A location in memory to store a value
- 8. Leaving empty lines in code to make it more readable
- 10. The function used to display information to the keyboard
- 11. The type of error you would have if you forgot to add a closing bracket
Down
- 2. How easy it is for a human to understand a piece of code
- 3. The data type for a whole number
- 5. How we repeat the same line of code multiple times
- 6. The brains of the computer
- 7. The type of image that stores each pixel
- 9. The data type for a piece of text
