Across
- 2. To add code inside a function so that the program knows what it is supposed to do when the function is called.
- 3. An error in a program that prevents the program from running as expected.
- 7. Statements that only run under certain conditions or situations.
- 8. A list of steps to finish a task. A set of instructions that can be performed with or without a computer.
Down
- 1. Finding and fixing errors in programs.
- 4. An instruction for the computer. Many commands put together make up algorithms and computer programs.
- 5. A way of representing information using only two options.
- 6. A placeholder for a piece of information that can change.
