Across
- 3. An example of an input device
- 4. A series of steps designed to solve a mathematical problem
- 7. A system of numbers using ten digits
- 8. A computer programming language
- 10. A set of code that carries out a specific task
- 11. The process of checking data to ensure that it is reasonable
- 14. A value that can only be true or false
- 15. A system of numbers using only two digits, 0 and 1
Down
- 1. A diagramatic method to show the structure of a process
- 2. The base-16 number system
- 5. A device that can display images and text
- 6. A field made up of characters or letters
- 9. A computer programming language that could also be a snake
- 11. A label used to store values that can be accessed or changed by a program
- 12. A whole number
- 13. A stored set of instructions for a computer to carry out
