Across
- 2. A set of instructions executed once, one after the other
- 3. An item of data passed into a function or procedure
- 5. Operators such as AND OR NOT
- 6. A fast way of designing software using prototypes
- 8. A set of instructions that perform a task, within a larger program
- 10. Joining 2 strings together into one
- 13. Giving a variable a value
- 14. A piece of code that is called and executes
- 15. A structure where a set of options are given and a condition decides which (if any) are done
- 17. The data type sized 4 bytes - for decimal/ real numbers
- 19. The type of operator that returns TRUE or FALSE e.g. > ==
- 20. The loop that may or may not run, depending on its condition
- 21. Another name for a parameter
- 22. The data type sized 2bytes - for whole numbers
- 23. The more rigid method of system design with 5 stages
- 25. The data type for alphanumeric characters
Down
- 1. When one construct is inside another one
- 2. A single instruction or step within an algorithm
- 3. A text method of describing an algorithm
- 4. The data type for data that can only have 2 values
- 7. The loop that always runs at least once
- 9. Setting a variable to 0 when declaring it
- 11. A data type that needs an index
- 12. A piece of code that is called and returns one value
- 16. A structure where a group of statements are repeated until a condition is met or a set num of times
- 17. The loop that is used for a set number or repetitions
- 18. A diagram to show how an algorithm works
- 24. When a function calls itself whilst it is running
