Computing Definitions

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Across
  1. 2. A set of instructions executed once, one after the other
  2. 3. An item of data passed into a function or procedure
  3. 5. Operators such as AND OR NOT
  4. 6. A fast way of designing software using prototypes
  5. 8. A set of instructions that perform a task, within a larger program
  6. 10. Joining 2 strings together into one
  7. 13. Giving a variable a value
  8. 14. A piece of code that is called and executes
  9. 15. A structure where a set of options are given and a condition decides which (if any) are done
  10. 17. The data type sized 4 bytes - for decimal/ real numbers
  11. 19. The type of operator that returns TRUE or FALSE e.g. > ==
  12. 20. The loop that may or may not run, depending on its condition
  13. 21. Another name for a parameter
  14. 22. The data type sized 2bytes - for whole numbers
  15. 23. The more rigid method of system design with 5 stages
  16. 25. The data type for alphanumeric characters
Down
  1. 1. When one construct is inside another one
  2. 2. A single instruction or step within an algorithm
  3. 3. A text method of describing an algorithm
  4. 4. The data type for data that can only have 2 values
  5. 7. The loop that always runs at least once
  6. 9. Setting a variable to 0 when declaring it
  7. 11. A data type that needs an index
  8. 12. A piece of code that is called and returns one value
  9. 16. A structure where a group of statements are repeated until a condition is met or a set num of times
  10. 17. The loop that is used for a set number or repetitions
  11. 18. A diagram to show how an algorithm works
  12. 24. When a function calls itself whilst it is running