Across
- 2. A high level computer programming language.
- 5. The decision in the programme that decides when the programme will move based on the results of an event.
- 6. Sequence of instructions for a computer.
- 7. The graphic cursor that draws the shapes.
Down
- 1. A single pass through a set of instructions.
- 3. A set of rules, which are set to define the combination of symbols.
- 4. One of the three basic logic structures in Python.
