Across
- 3. process of finding a path from sender to receiver
- 5. a type of computing systems
- 7. The unique number assigned to each device on the Internet.
- 10. system a group of computing devices and programs working together for a common purpose
- 11. rules and standards
- 12. tolerant able to handle mistakes
Down
- 1. incorporates multiple alternative pathways for connection
- 2. the direct path between two nodes or computing devices
- 4. not private or proprietary (for our context related to protocols)
- 6. the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
- 7. a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device
- 8. device a physical artifact that can run a program
- 9. able to grow to large numbers. Ex: Internet is scalable.
