Computing Systems & Networks

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Across
  1. 3. process of finding a path from sender to receiver
  2. 5. a type of computing systems
  3. 7. The unique number assigned to each device on the Internet.
  4. 10. system a group of computing devices and programs working together for a common purpose
  5. 11. rules and standards
  6. 12. tolerant able to handle mistakes
Down
  1. 1. incorporates multiple alternative pathways for connection
  2. 2. the direct path between two nodes or computing devices
  3. 4. not private or proprietary (for our context related to protocols)
  4. 6. the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
  5. 7. a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device
  6. 8. device a physical artifact that can run a program
  7. 9. able to grow to large numbers. Ex: Internet is scalable.