Across
- 2. Used to keep track of the things that can change.
- 5. Detect and correct errors in a computer program.
- 6. Perform the same instruction more than once
- 7. Data that is entered into a computer or device.
- 8. The information produced by a computer system.
Down
- 1. A programming feature in which instructions with conditions are met
- 3. A set of instructions, or a set of rules, for performing a specific task.
- 4. To place programming instructions in order, with each executed one after the other.
