Conditioning

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Across
  1. 1. Actions that reflect off one another
  2. 5. Specific period of time must pass before you are rewarded for your actions
  3. 7. Reinforced behavior is speed up because of removal of unpleasant situation
  4. 8. New actions are formed out of old ones
  5. 9. A behavior that is repeated because of an event
  6. 11. Reward given randomly, no fixed number
  7. 12. Learning with negative responses
  8. 13. Reward given after specific number of responses
  9. 14. Need to live
Down
  1. 2. Getting either rewarded of punished because or your behavior
  2. 3. Events are stopped because of bad behavior
  3. 4. An unpleasent situation doesn't happen because of one's behavior
  4. 6. Random amount of time passes before reward is given
  5. 10. Rewards based off of Primary Reinforcer