Across
- 1. Actions that reflect off one another
- 5. Specific period of time must pass before you are rewarded for your actions
- 7. Reinforced behavior is speed up because of removal of unpleasant situation
- 8. New actions are formed out of old ones
- 9. A behavior that is repeated because of an event
- 11. Reward given randomly, no fixed number
- 12. Learning with negative responses
- 13. Reward given after specific number of responses
- 14. Need to live
Down
- 2. Getting either rewarded of punished because or your behavior
- 3. Events are stopped because of bad behavior
- 4. An unpleasent situation doesn't happen because of one's behavior
- 6. Random amount of time passes before reward is given
- 10. Rewards based off of Primary Reinforcer
