Across
- 3. Finding and fixing an error in a computer program.
- 4. Something you want your program to remember which might change (e.g. Score).
- 6. The programs on a computer that we use to complete tasks.
- 8. Information that comes out of a computer.
- 9. Using a computer to create a model of something in the real world.
- 13. All the different webpages found on the internet connected by hyperlinks.
- 14. A group of computers connected to make it easier to share the same links, files and programs.
Down
- 1. Information that goes into a computer.
- 2. Programming instructions placed and processed in a specific order.
- 5. A set of step-by-step instructions to solve a problem.
- 7. Making the same instructions happen again and again.
- 10. The large system of connected computers around the world that allows people to share information and communicate with each other.
- 11. The parts of a computer you can touch.
- 12. When there is a choice in a program.
