Across
- 4. Appears to be random, but is not
- 6. Code you put in a if statement or while loop
- 9. To add or increase
- 11. To subtract from or decrease
- 13. To generate or select a random object
- 14. (and)
- 16. To flip a boolean value, or take the opposite of a boolean value.
Down
- 1. A symbol that holds a value
- 2. The visual structure of how your code is laid out
- 3. A way to repeat code
- 5. A true or false value
- 7. A variable that breaks out of a loop when called
- 8. One run through of the instructions in a loop
- 10. A loop, most often set with while(true), that has a break in the loop body.
- 12. let's us change the flow of or code
- 15. A variable used to count the amount an action has been performed
