CPSC 421 OOP Software Design

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Across
  1. 1. In _____ design, we determine what classes exist and what methods they have
  2. 4. One of the C++ access specifiers
  3. 7. Design primarily involves making choices between _____
  4. 12. Software design must satisfy _____ requirements
  5. 13. In a good design, it is easy to add _____
  6. 14. In design, we create a _____ of a software artifact
  7. 18. The layer right below a system
  8. 20. One feature of a good design is _____ cohesion
  9. 21. A good design has the _____ efficiency
  10. 22. In design, we define the overall _____
  11. 24. In class design with more than a single class, we have to determine the _____ of the classes
Down
  1. 1. In low-level design, we are closer to _____
  2. 2. _____ _____, which comes from structured programming, asks the question, "What are the functions?"
  3. 3. _____-_____ _____, which comes from object-oriented programming, asks the question, "What are the classes?"
  4. 5. Software design is the _____ of defining software methods, functions, objects
  5. 6. One feature of a good design is _____ coupling
  6. 8. In a good design, it is easy to determine the _____ of bugs
  7. 9. Treat as the same layer as a method
  8. 10. The lowest layer of a system
  9. 11. In software design, we create a specification of a software artifact that is subject to _____
  10. 15. In a good design, it is easy to _____ bugs
  11. 16. In software design, we create a specification of a software artifact using a set of primitive _____
  12. 17. Another name for the layer equivalent to a directory
  13. 18. In good design, errors are handled _____
  14. 19. Another name for the layer equivalent to a class
  15. 20. In _____-level design, we are closer to analysis
  16. 23. One feature of a good design is a consistent, _____ vocabulary