Across
- 1. In _____ design, we determine what classes exist and what methods they have
- 4. One of the C++ access specifiers
- 7. Design primarily involves making choices between _____
- 12. Software design must satisfy _____ requirements
- 13. In a good design, it is easy to add _____
- 14. In design, we create a _____ of a software artifact
- 18. The layer right below a system
- 20. One feature of a good design is _____ cohesion
- 21. A good design has the _____ efficiency
- 22. In design, we define the overall _____
- 24. In class design with more than a single class, we have to determine the _____ of the classes
Down
- 1. In low-level design, we are closer to _____
- 2. _____ _____, which comes from structured programming, asks the question, "What are the functions?"
- 3. _____-_____ _____, which comes from object-oriented programming, asks the question, "What are the classes?"
- 5. Software design is the _____ of defining software methods, functions, objects
- 6. One feature of a good design is _____ coupling
- 8. In a good design, it is easy to determine the _____ of bugs
- 9. Treat as the same layer as a method
- 10. The lowest layer of a system
- 11. In software design, we create a specification of a software artifact that is subject to _____
- 15. In a good design, it is easy to _____ bugs
- 16. In software design, we create a specification of a software artifact using a set of primitive _____
- 17. Another name for the layer equivalent to a directory
- 18. In good design, errors are handled _____
- 19. Another name for the layer equivalent to a class
- 20. In _____-level design, we are closer to analysis
- 23. One feature of a good design is a consistent, _____ vocabulary