Across
- 1. An _____ class that consists of at least one pure virtual method, and we cannot create objects of this class type
- 5. A disadvantage to overloading is that it can disguise large differences in _____
- 8. Dynamic polymorphism requires _____ methods
- 12. An _____ mostly consists of all pure-virtual methods
- 14. The problem with bidirectional associations is that we cannot develop, test, or used them _____
- 15. A design choice in C++ is to implement a method of an Abstract class using a _____ _____ method
- 17. A subtype derives from a _____
- 18. An advantage to overloading is that code is more _____ as types change
- 19. An advantage to overloading is that it is easier to remember the correct _____ name
- 21. A disadvantage to overloading is that it can lead to _____ names
- 23. A single interface to entities of different types where which code is run depends on the type
Down
- 2. Static polymorphism is determined at _____ _____
- 3. Static polymorphism is also known as _____ _____
- 4. In C++, _____ is a type of static polymorphism
- 6. The purpose of generalization is to _____ design problems
- 7. A subtype derives from a _____
- 9. Dynamic polymorphism is determined at _____ _____
- 10. A derived class derives from a _____ class
- 11. In C++, _____ is a type of static polymorphism
- 13. A subclass derives from a _____
- 16. UML Generalization is not a _____-a relationship
- 20. UML Generalization is not a _____-a relationship
- 22. A design choice in C++ is to implement an Abstract class using an _____ method
- 24. UML Generalization is described as an _____-a relationship