Across
- 2. A media product that uses technology to create images digitally.
- 4. Technology-based effects added in post-production, e.g., a spaceship flying across a screen.
- 8. A traditional media sector delivering visual and audio content via broadcast.
- 9. A method of distributing media content over the internet in real-time.
- 10. A traditional media sector focused on storytelling through moving images.
- 12. A media product combining text, images, video, animation, and sound.
- 14. Platforms that enable users to create, share content, and engage socially.
- 17. A media product available electronically and accessible via apps or e-readers.
- 18. A media product that converts still images into moving elements to illustrate a sequence.
- 19. A media product that uses game consoles or computers to entertain, particularly online gaming.
- 20. A media product that combines multimedia elements to create web-based content.
Down
- 1. A media product that records audio as a way to express emotion.
- 2. A process of transferring digital content from the internet to a local device.
- 3. Special effects created on set, such as prosthetics, animatronics, or puppetry.
- 4. A computer-generated simulation where users interact with an artificial 3D environment.
- 5. A technology that enhances the real world with digital elements.
- 6. A traditional media sector that includes books, newspapers, and magazines.
- 7. A traditional media sector transmitting audio content to audiences.
- 11. A media product that includes moving images and usually an auditory element.
- 13. A media product designed to tell stories visually using illustrations and speech bubbles.
- 15. A new media sector that enables interactive and on-demand content.
- 16. A media product recorded or transmitted in the form of sound.
- 18. Software applications designed to run on mobile devices like phones and tablets.
