Across
- 3. Holds the address of the instruction or data which is to be executed.
- 4. An unidirectional bus which carries the address of the memory location.
- 7. Stores the instruction picked up from the memory.
- 10. Transfers the data along both the directions.
Down
- 1. Transfers the control signals like READ, WRITE necessary to fetch and execute any program.
- 2. Increments the pointer to the next instruction.
- 5. Parallel wires that carry several bits at a time.
- 6. Holds the data or instructions fetched from the memory location.
- 8. Very high speed memory units in the CPU.
- 9. The component of the computer that perform the bulk data processing operations.
- 11. Performs the arithmetic and logic operations.
