Across
- 3. Literacy, being able to understand and use technology
- 8. set of related web pages located under a single domain name, typically produced by a single person or organization.
- 10. theory that says learners construct knowledge rather than just passively take in information.
- 12. recording, reproducing, or broadcasting of moving visual images.
- 13. Practice of taking someone else's work or ideas and passing them off as one's own.
- 15. The evolution of ever-changing learning networks, their complexity, and the role of technology.
Down
- 1. Combination of text, graphics, audio, and video with links and tools that let the user navigate, interact, create, and communicate.
- 2. Intelligence, Computer programs that try to emulate human decision-making capabilities
- 4. The legal right of the owner of intellectual property. In simpler terms, copyright is the right to copy.
- 5. theory of learning based on the idea that all behaviors are acquired through conditioning.
- 6. Theory that focusses on how information is received, organized, stored and retrieved by the mind
- 7. Integration, Implementation of educational technology to accomplish intended learning outcomes.
- 9. Software designated to allow user browse online
- 11. Medium
- 14. Lifeline of today's era.