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Across
  1. 9. digital citizen is a person who uses technology responsibly, safely, and respectfully to participate in online communities
  2. 11. the information about a particular person that exists on the internet as a result of their online activity.
  3. 12. the practice of protecting computer systems, networks, and data from digital attacks, damage, or unauthorized access.
  4. 14. Privacy settings allow you to control what information you share online by adjusting settings on software, apps, and devices.
  5. 17. Use a U.S. legal doctrine that acts as a defense against copyright infringement, permitting the limited use of copyrighted material without permission for specific, socially beneficial purposes.
  6. 21. a type of cyberattack where criminals impersonate a trusted entity, like a bank or company, to trick people into revealing sensitive information like passwords, credit card numbers, or personal data
  7. 22. is a form of intellectual property law that grants authors and creators the exclusive legal right to control the use and distribution of their original works of authorship for a limited period of time.
  8. 24. a set of rules for respectful and appropriate behavior online, including in emails, social media, and other digital communication. Key principles include treating others as you would in person, being clear and concise, using respectful language, respecting privacy, and not spreading misinformation
  9. 25. is the act of using another person's words, ideas, or work and passing them off as one's own without proper acknowledgment or attribution.
  10. 26. is information that is false or misleading information that is deliberately created and spread with the specific intent to deceive, manipulate, or cause harm to an individual, group, or society.
  11. 28. the use of digital technology—such as social media, text messages, email, or online gaming—to harass, threaten, or humiliate someone, often repeatedly.
  12. 29. the ability to understand, recognize, and share the feelings and perspectives of another person.
  13. 30. Commons a non-profit organization that provides free, standardized licenses that allow creators to grant the public permission to use their creative works under specific conditions, while still retaining their copyright
Down
  1. 1. Media literacy is the ability to access, analyze, evaluate, and create all forms of communication in order to understand how media messages influence thoughts, feelings, and behaviors
  2. 2. digital balance is an instrument that uses electronic sensors and a digital display to provide highly accurate and precise weight measurements for various applications ranging from scientific research to kitchen use.
  3. 3. Digital responsibility is the obligation of individuals and organizations to use and manage technology in an ethical, safe, and accountable manner, considering the consequences of their digital actions on themselves, others, and society at large.
  4. 4. a person who recognizes an injustice or a harmful situation (like bullying, harassment, or discrimination) and takes action to intervene, stop the behavior, or support the victim.
  5. 5. a person who observes a situation, event, or conflict but is not directly involved in it.
  6. 6. is the process of converting data into an unreadable format called ciphertext to protect it from unauthorized access.
  7. 7. is a technology that superimposes digital information and virtual objects onto the real world environment in real time.
  8. 8. engaging in robbery or illegal violence, but the term is used in two primary, distinct context
  9. 10. is a system of moral principles that governs how individuals and groups make decisions and lead their lives.
  10. 13. An online identity is the social identity a user establishes online through profiles, usernames, and interactions on websites and social media
  11. 15. Addiction the excessive, compulsive, or poorly controlled use of technology that leads to negative consequences and distress.
  12. 16. Personal information is any data that can be used to identify a living individual, such as a name, address, or phone number.
  13. 18. Intelligencethe development of computer systems and software that can perform tasks typically requiring human intelligence
  14. 19. algorithm is a precise, step-by-step procedure or a set of rules used to solve a problem or perform a task.
  15. 20. Misinformation is false or inaccurate information that is spread without the intent to deceive or cause harm.
  16. 23. Use the practice of being conscious and intentional about how one uses something, rather than acting on autopilot or by habit.
  17. 27. TimeScreen time is the amount of time spent using electronic devices with a screen