Across
- 4. = Data storage area
- 6. = Uninitialized pointer
- 7. = Fixed bytes of pointer
- 8. = Pointer symbol (*)
- 11. = Access value via pointer
- 13. = Code structure
- 15. = Memory unit
Down
- 1. = Type of variable
- 2. = Stores memory addresses
- 3. = Pointer with no valid location
- 5. = Access operation
- 8. = Address operator (&)
- 9. = Location of variable
- 10. = Pointer to collection
- 12. = Value holder
- 14. = Programming language
