Across
- 2. created with a camera system which simultaneously records all 360 degrees of a scene
- 4. is when one person shares a video clip with another or many other people.
- 5. community based marketplace which allows members to communicate and sell directly to other members; for example, Etsy®
- 6. online businesses which allow consumers to search and follow their favorite
- 8. form of electronic commerce which uses social networks to facilitate the buying or selling of products
- 10. the use of dedicated websites and applications to interact with other users, or to find people with similar interests to oneself
- 13. process of uploading, publishing and sharing photos online
- 16. realistic, real-time, three-dimensional computer simulation of physical objects and space; allows users to ‘interact’ and have sensory experiences of the actors, images and sounds through sensors attached to the user’s body which track 360 movement
- 17. writing and publishing short, frequent posts to a microblog such as Twitter®
- 18. buyers agree to make the purchase; for example, Groupon®
Down
- 1. marketplace which allows sales to be driven by referrals from established social networks; social networks collect data to provide accurate suggestions
- 3. BuyingPlatforms marketplace which offers products and services at a reduced rate when
- 7. writing and publishing posts, at any length and time, on a blog such as Blogger®; typically in a chronological format
- 9. RecommendationPlatforms marketplace which offers product or service reviews and in return recommend products based on a member’s purchasing history; for example, Amazon®
- 11. a message sent via the internet that appears on the recipient's screen as soon as it is transmitted.
- 12. recommendations on goods and services
- 14. content sent in compressed form over the Internet and displayed by the viewer in real-time
- 15. all in one place; for example, Wanelo®
