Across
- 4. an English writer often called the "father of science fiction".
- 8. software that enables a user to obtain secret information about another's computer activities.
- 9. execution of multiple tasks over a certain period of time.
- 10. the application of biological systems for the study and design of engineering.
- 12. an emerging technology field creating machines or robots whose components are near the scale of a nanometer.
- 13. a French inventor and artist who was responsible for the creation of impressive and innovative automata.
- 14. electrical machine that converts electrical energy into mechanical energy.
- 16. the device at the end of a robotic arm, designed to interact with the environment consisting of a gripper or a tool.
- 19. an applied interdisciplinary science which integrates biology, mechanics, and electronics.
- 21. any software intentionally designed to cause damage to a computer.
- 23. devices.
- 24. a component of a machine that is responsible for moving and controlling a mechanism or system.
- 25. an actuator that creates motion in a straight line.
Down
- 1. a robotic arm used to manipulate materials without direct physical contact by the operator.
- 2. the process of converting data into a code.
- 3. the French phylosopher who believed that animals and humans were biological machines.
- 5. an American scientist, the founder of cybernetics.
- 6. a machine that operates on its own without the need for human control.
- 7. an American scientist known as "the father of information theory".
- 9. a part of a computer that controls its main operations
- 11. the scientific study of how information is communicated in machines and
- 15. the activity of designing things such as roads, railways, bridges or machines.
- 17. a historic period beginning in the 20th century with economy primarily based on IT.
- 18. information received by a system as part of a chain of cause-and-effect that forms a circuit (or loop).
- 20. the ability for a doctor to perform surgery on a patient even though they are not physically in the same location.
- 22. an Australian roboticist, most known for popularizing the actionist approach to robotics.
