Across
- 1. Unova region tournament facility where players can battle famous Gym Leaders and Champions from past regions (abbr.).
- 3. Eccentric Poké Maniac who invented the PC storage system used to hold extra team members.
- 5. Tiny, high-Defense mold creature famous for fermenting items into Berry Juice.
- 8. Long, striped Normal-type creature from Johto.
- 10. Infamous, spooky town known for its massive burial tower and unsettling background music.
- 15. Ultimate, challenging post-game facility introduced in Emerald version featuring unique rule-bending facilities (two words, no space).
- 16. Underlying computational randomness that players manipulate to guarantee finding elusive Shiny variations.
- 17. High-tech DNA item required to fuse Kyurem with Reshiram or Zekrom.
- 19. Handheld Nintendo console that first introduced color to the franchise with Generation II.
- 20. Bizarre, mascot-headed character found inside Galar stadiums who hands out rare capturing devices.
Down
- 1. Musical key item specifically used to wake up an oversized, sleeping roadblock.
- 2. Steam-powered Mythical creature that holds the unique dual typing of Fire and Water.
- 4. Hidden, permanent individual values that act as a creature's genetic potential for stats.
- 6. Item used to teach permanent field-clearing moves like Cut, Surf, or Fly.
- 7. Mythical, time-traveling guardian creature found deep inside Johto's Ilex Forest.
- 9. Elite squad of interdimensional humans who travel from Megalopolis to investigate Necrozma (two words, no space).
- 11. Hidden stats accumulated through training and defeating specific opponents to boost attributes like Speed or Attack.
- 12. Paldean battle phenomenon that crystallizes a creature and can completely alter its typing.
- 13. Recurring, amnesiac International Police detective who travels the world tracking down villainous teams.
- 14. Combat mechanic that grants a 50% damage boost when a creature uses a move matching its own type (abbr.).
- 18. Resource tracking how many times a creature can use a specific move before needing a heal.
- 21. Mysterious, nine-foot-tall king from the Kalos region who lived for 3,000 years.
