Crossword Puzzle #2

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Across
  1. 1. Unova region tournament facility where players can battle famous Gym Leaders and Champions from past regions (abbr.).
  2. 3. Eccentric Poké Maniac who invented the PC storage system used to hold extra team members.
  3. 5. Tiny, high-Defense mold creature famous for fermenting items into Berry Juice.
  4. 8. Long, striped Normal-type creature from Johto.
  5. 10. Infamous, spooky town known for its massive burial tower and unsettling background music.
  6. 15. Ultimate, challenging post-game facility introduced in Emerald version featuring unique rule-bending facilities (two words, no space).
  7. 16. Underlying computational randomness that players manipulate to guarantee finding elusive Shiny variations.
  8. 17. High-tech DNA item required to fuse Kyurem with Reshiram or Zekrom.
  9. 19. Handheld Nintendo console that first introduced color to the franchise with Generation II.
  10. 20. Bizarre, mascot-headed character found inside Galar stadiums who hands out rare capturing devices.
Down
  1. 1. Musical key item specifically used to wake up an oversized, sleeping roadblock.
  2. 2. Steam-powered Mythical creature that holds the unique dual typing of Fire and Water.
  3. 4. Hidden, permanent individual values that act as a creature's genetic potential for stats.
  4. 6. Item used to teach permanent field-clearing moves like Cut, Surf, or Fly.
  5. 7. Mythical, time-traveling guardian creature found deep inside Johto's Ilex Forest.
  6. 9. Elite squad of interdimensional humans who travel from Megalopolis to investigate Necrozma (two words, no space).
  7. 11. Hidden stats accumulated through training and defeating specific opponents to boost attributes like Speed or Attack.
  8. 12. Paldean battle phenomenon that crystallizes a creature and can completely alter its typing.
  9. 13. Recurring, amnesiac International Police detective who travels the world tracking down villainous teams.
  10. 14. Combat mechanic that grants a 50% damage boost when a creature uses a move matching its own type (abbr.).
  11. 18. Resource tracking how many times a creature can use a specific move before needing a heal.
  12. 21. Mysterious, nine-foot-tall king from the Kalos region who lived for 3,000 years.