Across
- 3. Queen of all Gods.
- 7. A brief, direct or indirect reference to a figure, place, event, idea, or object from myth, religion, history, literature, society, or popular culture.
- 9. Literary device used by science fiction writers when they take current trends in society and try to determine the effect on these trends years into the future.
- 14. Figurative language of something non-human is givin human characteristics.
- 16. In charge of metal works.
- 19. The main character in story or novel.
- 21. The opposite of what is expected.
- 23. Symbol was a trident and a horse.
- 25. The main message in a piece of writing.
- 26. The turning point in the story.
- 27. Greed can make you unhappy.
- 28. Symbols are the bow and arrow.
Down
- 1. Thing being explained how evil enterd the world and how important it is to have hope.
- 2. One thing is compared with another by being completly identified with it.
- 4. The event or character that triggers the conflict in the story.
- 5. The highest point of interest for the reader.
- 6. In charge of the underworld.
- 8. Figurative language sentence using "as" or "like".
- 10. Symbol was lyre and the sun.
- 11. Literary device that places two divice.
- 12. A part of the plot that introduces setting, characters and the mood of a story or novel.
- 13. The character who opposes the main character.
- 15. Clues or hints to suggest what will happen later
- 16. Symbol of the golden staff, winged sandals and helmet.
- 17. Messenger of the Gods.
- 18. This God was in charge of love.
- 20. Something concrete used to represent something abstract.
- 22. Symbol was the thunderbolt.
- 24. In charge of agriculture.
- 28. Goddess of love.
