Across
- 1. the smallest sequence of programmed instructions that can be managed independently by an operating system scheduler.
- 4. it mediates input converting it to commands for the model or view
- 7. a common means for unrelated objects to communicate with each other. These are definitions of methods and values which the objects agree upon in order to cooperate
- 8. a visual representation of the user interface of an application, showing screens of content and the connections between those screens.
Down
- 2. an object that acts on behalf of, or in coordination with, another object when that object encounters an event in a program (Obj-C, C#)
- 3. the process of adapting a product or service to a particular language, culture, and desired local look-and-feel
- 5. an abstract container or environment created to hold a logical grouping of unique identifiers or symbols (i.e., names)
- 6. a general reusable solution to a commonly occurring problem within a given context in software design.
