Across
- 5. the first step of programming, in blackboard is expressed as Wood.
- 7. set of instructions that a computer can interpret in order to receive data, process it and get an output.
- 8. refers to the rules and the correct order to combine commands to perform an action or a set of actions.
- 9. system which is designed to facilitate the writing of computer programs.
- 10. coded languages with instructions
Down
- 1. locations in memory where a value will be stored.
- 2. the result of the process after the input.
- 3. every sentence given to the computer in order to execute an action such as "Open the file".
- 4. a value stored that will not change its value.
- 6. transforms source code written in a programming language into another computer language, with the latter often having a binary form known as object code.
