Across
- 2. locations in memory where a value will be stored.
- 4. a value stored that will not change its value
- 6. coded languages with instructions
- 7. every sentence given to the computer in order to execute an action such as "Open the file"
- 9. the first part of programming expressed as Wood in blackboard
- 10. the rules and the correct order to combine commands to perform an action or a set of actions
Down
- 1. source code written in a programming language into another computer language
- 3. system which is designed to facilitate the writing of computer programs.
- 5. set of instructions that a computer follows.
- 8. the result of the procees of programing
